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CompetitionVerifiedSTEM & Innovation

The STEAM Cup

by Confederation of Kerala Sahodaya Complexes

Grade 1 to 12₹1,499

NASA & MIT Trip

A national innovation challenge for students from Grade 1 to 12, encouraging creative projects in science, technology, engineering, arts, and math.

Mode

Online

Fee

₹1,499

Participation format

Individual and team

Teams of 1 to 2

Duration

The competition spans several months, including a qualifying round and a final presentation round.

Eligibility

Grades: 1-12. Location: Open to all students across India. Teams: Can participate individually or in a team of two. No specific academic prerequisites are required, only a passion for innovation in STEAM fields.

Grade level
Grade 1 to 12
Age range
6 to 18 years
Eligibility region
Available nationwide across India
Academic requirement
No specific academic prerequisites are required.
Prerequisites
  • An interest in Science, Technology, Engineering, Arts, or Mathematics.

See if your child qualifies.

Rewards and recognition

Award

₹5,00,0000 Prize Pool

Top 100 schools win AI & Robotics Kits and training .

Prizes

Trophy & Robotics Kits

The Grand Champion School receives a trophy. Top 100 schools receive AI & Robotics kits.

TrophyAI & Robotics Kits

Certificate

Certificate of Participation

All participants receive an e-certificate to acknowledge their participation in the national event.

Opens doors to

Top 100 student finalists get mentorship opportunities with global universities.

Career pathways

The Grand Champion School is awarded a fully sponsored NASA & MIT Learning Journey. Top finalists receive internship and mentorship opportunities.

Recognition

National-level recognition

Skills your child builds

Problem-SolvingCreativityProject ManagementCritical Thinking

How to apply

  1. 1Visit the official STEAM Karnival website to find the registration link for The STEAM Cup.
  2. 2Fill out the online registration form with participant details, school information, and project category.
  3. 3Pay the registration fee online to confirm participation.
  4. 4Submit the project idea and abstract during the Qualifying Round as per the given guidelines and deadlines.

Rules and guidelines

  • Projects must be original and created by the participants themselves.
  • Participants must adhere to the deadlines for registration and project submission.
  • Teams cannot exceed the maximum size of two members.
  • Decisions made by the judging panel are final and binding.
  • All communication and submissions must be in English.

Technology requirements

  • A stable internet connection for registration and submission.
  • A computer or laptop to prepare project documentation and presentations.
  • Access to a camera to record project demonstrations if required.

Fees and financial support

Fee details

A registration fee of ₹1499 is applicable for each participant or team. Fee details should be confirmed on the official website during the registration period.

Refund policy

Refund policies are typically mentioned on the official event website during registration.

About this opportunity

The STEAM Cup is a premier national innovation challenge designed to inspire young minds across India in Science, Technology, Engineering, Arts, and Mathematics (STEAM). This competition provides a platform for students to showcase their creativity and problem-solving skills by developing innovative projects that address real-world challenges, fostering a hands-on learning approach and a spirit of inquiry.

Participation is open to students in grades 1 through 12 across India, who can register individually or in teams of two. The competition is structured into different categories based on grade levels, ensuring that the challenges are appropriate and engaging for all age groups. Winners and top performers are rewarded with exciting prizes, national recognition, and internship opportunities, while all participants receive an e-certificate for their efforts.

Rounds and format

The competition consists of two rounds. The first is a Qualifying Round where participants submit their project ideas online. Shortlisted participants then advance to the Finale, where they will present their fully developed projects to a panel of judges.

How entries are judged

Projects are evaluated based on innovation, originality, creativity, problem-solving approach, technical implementation, and the clarity of the presentation.

Selection process

Participants are selected for the final round based on the scores from the Qualifying Round, which assesses the novelty and feasibility of their project idea.

How to prepare

  • https://steamkarnival.com/

Academic details

ScienceTechnologyEngineeringArtsMathematicsAIRoboticsCoding

Difficulty: Intermediate

What's covered

The competition is aligned with the National Education Policy (NEP) 2020 and the National Modular Robotics & AI Mission.

Frequently asked questions

What makes a project stand out in a national competition like the STEAM Cup?

Judges look for projects that are not only innovative but also address a real-world problem effectively. A clear, well-documented process and a compelling presentation of the solution's impact are key differentiators.

What are some common pitfalls applicants should avoid in their submissions?

A frequent mistake is a lack of originality or a poorly defined problem statement. Applicants should also ensure their project is well-documented and that they strictly adhere to all submission guidelines and deadlines.

How can participants best prepare for the technical aspects of the challenge?

Participants should focus on the core concepts related to their project. Utilizing online tutorials, seeking guidance from mentors, and thoroughly testing their prototype are effective preparation strategies.

How are projects judged to ensure a fair and transparent evaluation?

A detailed judging rubric is used by a panel of experts from academia and industry. Criteria include creativity, technical skill, problem-solving, and presentation quality, ensuring a standardized evaluation for all entries.

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Organization

Confederation of Kerala Sahodaya Complexes

View organization

Categories

Coding & DevelopmentArtificial IntelligenceAugmented RealityCybersecurityData ScienceMachine LearningScience ResearchMathematics & Logical ReasoningScience & TechnologyMathematics CompetitionsLogical ReasoningArtistic Expression

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