National Robotics League (NRL)
₹10 lakh or more in cash prizes
A robotics championship for students in Grades 7 to 12, run by The Innovation Story. Teams of 6 to 10 students build and program a robot, compete at a regional event, and the qualifiers go on to the National Championship.
Mode
In-Person
Fee
₹3,500 per student + GST
Participation format
Team
Teams of 6 to 10
Duration
Build season from September to November, then regional events and the National Championship
Time needed
Build season from September to November, with 30+ hours of robotics curriculum
Eligibility
Open to students in Grades 7 to 12 (ages 12 to 18) in India, in teams of 6 to 10 with an adult mentor. A team can come from one school, or be a community team of students from one locality, who need not go to the same school.
- Grade level
- Grade 7 to 12
- Age range
- 12 to 18 years
- Eligibility region
- Available nationwide across India
- Academic requirement
- Open to students in Grades 7 to 12 from schools across India.
See if your child qualifies.
Rewards and recognition
Award
₹10 lakh or more in cash prizes
The awards include ₹10 lakh or more in cash prizes. A cash prize is paid by bank transfer within 8 to 15 working days of the results, to the winning team's school, or to the mentor of a community team.
Prizes
Cash prizes and internship opportunities
Four major awards: the Champions Award for the squad that wins the final championship match, the Tech Titans Award for technical skill, robot design and a well-documented engineering process, the Changemakers Award for real-world solutions through robotics, and the Trailblazer Award for one student's technical talent and leadership. The awards carry cash prizes and internship opportunities.
Career pathways
Award winners can get internship opportunities in industry and academia. Awards and internships require the team's Engineering Portfolio.
Recognition
National Championship awards
Skills your child builds
Key dates
Last edition
- Registration closed
- 14 Oct 2026
How to apply
- 1The mentor registers on the NRL registration portal and creates the team
- 2A parent registers on the portal and adds the child, with documents and a consent form
- 3Pay ₹3,500 per student, plus GST
- 4Apply to the team with the Team ID from the mentor; the child joins once the mentor approves
Rules and guidelines
- Teams of 6 to 10 students, each with an adult mentor who stays with the team at the events
- A student can be in only one team
- Each team builds one robot and competes only with the robot it built
- Awards and internships require the team's Engineering Portfolio
- The judges' decisions are final
Fees and financial support
Fee details
₹3,500 per student, plus GST. It covers the competition registration, 30+ hours of robotics curriculum, the team's robot kit (electronic components, tools, materials and manuals), robotics sessions and NRL community access. Teams arrange their own travel, stay and food for the events.
Refund policy
No refunds or cancellations once a team is registered. If the event is postponed and a participant cannot attend the new date, a refund can be requested in writing within 7 days of the notice, less any administrative charges. A refund for a technical error or a duplicate payment is processed after the payment records are verified.
About this opportunity
The National Robotics League (NRL) is a robotics championship for students in Grades 7 to 12, run by The Innovation Story, a brand of Edunnovate Technologies. Teams of 6 to 10 students, each with an adult mentor, design, build, program and test a robot from a kit, then compete with it. Each season has its own game, set out in that season's Game Manual.
A team can come from one school, or be a community team of students from one locality, who need not go to the same school. A school can enter any number of teams, and a student can be in only one team.
The fee is ₹3,500 per student, plus GST. It covers the competition registration, the team's robot kit, 30+ hours of robotics curriculum, robotics sessions and NRL community access. Fees are not refunded once a team is registered. Teams arrange their own travel, stay and food for the events.
The competition has three parts: the League Tournament, where teams play robot matches in squads and earn rankings; the Autonomous Skill Challenge, an optional round where the robot runs on its code alone; and the Innovation Showcase, where a team presents a real-world solution built with robotics. Each team keeps a digital Engineering Portfolio, which awards and internships require.
Each team competes at one single-day regional event, and the qualifiers go on to the National Championship. The awards include ₹10 lakh or more in cash prizes and internship opportunities in industry and academia. A cash prize goes to the winning team's school, or to the mentor of a community team.
Rounds and format
Each team competes at one regional event, a single-day competition. Qualifiers from the regional events go on to the National Championship, where live matches, judging, the Innovation Showcase, the Skill Challenge, finals and awards take place.
How entries are judged
Robot matches decide League Tournament rankings, and the Champions Award goes to the squad that wins the final championship match. Judges choose the other awards: the Tech Titans Award for technical skill, robot design and a well-documented engineering process, the Changemakers Award for real-world solutions through robotics, and the Trailblazer Award for one student's technical talent and leadership. The judges' decisions are final.
Selection process
Teams qualify for the National Championship from the regional events, on League Tournament standings and award finalist selections.
How to prepare
- The NRL robot team kit
- 30+ hours of robotics curriculum
- Online webinars and bootcamps for enrolled students
- The Game Manual for the season
Academic details
What's covered
The fee includes 30+ hours of robotics curriculum. NRL builds five skills it calls the Builder Five: TechMech (mechanics, electronics and programming), Buildership (taking an idea to a prototype and defending design decisions), DataCraft (using data to improve the robot and the match strategy), CtrlAltShift (resilience and adaptability) and RallyX (community building and team leadership).
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